Continuing the series of articles about “the makers of Mirror’s Edge Catalyst”, EA/Dice has published an interview of Level Artist Linnea Harrison.
After the gameplay and the narration, let’s talk about the environment, the city of Glass. Linnea Harrison tells us how she works on this beautiful city and I’ve noted several interesting parts in her answers:
“The fancy areas will look glossy and exclusive while the slightly older districts will have concrete and matte materials.” => Nothing to add here, it’s pretty explicit and I’m curious about those “older districts”.
“We have worked a lot on how elements such as billboards, the rain, and just life in general should look.” => The city in the first Mirror’s Edge was beautiful but quite empty, lifeless. It looks like they’re not doing the same mistake with Catalyst, which is a great news!
“I have one tip for you: think vertically.” => Once again, the first game was pretty horizontal, the action took place on rooftops or on ground level (or underground), but not all at the same time, whereas in Catalyst -with its freeroaming potential- we will be able to go everywhere and every part of the city will be interesting whether it’s high or low.
I’ll let you read the interview by yourself for other details (link above) but I must say, I like these articles, they’re building our anticipation and I can’t wait to finally play this game!