CVG has interviewed Karl Magnus Troedsson who is DICE’s general manager to talk about the games they showcased at E3 this year. Of course, Mirror’s Edge is one of these games, so there has been a few words about it, really nothing big so here’s a copy-paste of the ME part of the interview:
Last year [EA Studios exec VP] Patrick Söderlund told us the sequel would be ‘more action adventure’ than the original…
What I can say is that if the last game focussed on first-person movement, it was definitely shown in the movie here that the DICE team will be focussing on first-person combat as well, to really nail and refine that. But I don’t want to go into more detail on what the actual game is.
We did something different at the show this year and showed a lot of work in progress. If you actually go frame-by-frame through the movie you’ll see there are missing floors and textures etc. We just decided to show something in progress, because it’s not the environment that’s most important, it’s the movement or the message of what we’re doing.
Fans of the game will just have to wait and see until we talk more about the actual game is and the vital mechanics of it. We’ve shown the combat and movement now, but there’s so much more to talk about. What I can say is, this is not just going to be the same game as the last one. We’re building Faith for a new generation.
I sense there is some risk associated with the new directions the sequel is taking – EA has also said it’s an open-world game now. Does that mean you have to be extra careful in how you reveal those new directions to the public?
We have an extreme attention to detail and that goes into everything; not just the game but how we show them and when. So yes, there’s a lot going into this in terms of what we show and when we do it. Not everyone was comfortable at the beginning with showing work in progress stuff, but then that changed.
EA as a whole is definitely committed to new IP. I know we sometimes get some flack that we’re not doing that, but it’s actually to the contrary. Among the games that we announced at E3 there are some new, cool things. Is Mirror’s Edge a new IP? No, but it’s been such a long time that you could almost consider it as one.
There are a lot of new, cool games coming and it’s definitely something that you need to do for the industry. I think it’s cool to see that new IP can be introduced in different ways today; you can start with a one-man team and grow, or the other way where you have the big teams bringing something grandiose to market.
Of course the risk associated with the latter is much, much higher, but then of course the reward can be much bigger as well if you succeed.
So if you’ve seen the E3 2013 trailer and the E3 2014 dev diary, nothing new under the sun.