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Almost a date for Mirror’s Edge

I don’t have much time so here’s the thing: several gaming sites have revealed the existence of a PDF showing EA’s financial report and it includes some vague “release dates” for their next games, including Mirror’s Edge!! It’s the first actual news we’ve had in a year…
So, they say the game could be released during the first quarter of 2016. But remember, this is not an official announcement, and even officially announced release dates can change…

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Mirror’s Edge seen by “Point and Link” (French only)

Once again, it’s been more than a month without any news… Let’s hope that EA and Dice will end up waking up and show us some footage of the new Mirror’s Edge game!
In the meantime, here’s an interesting video about the first game. Unfortunately, it’s only available in French. It’s made by a guy named “Chern” who’s getting started on YouTube and his analysis is pretty good. If you understand French, here it is:
 

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Mirror’s Edge with a GoPro

Hi there, it’s been a while!
Unfortunately, there is nothing new about Mirror’s Edge (from official sources), but instead of staying silent, let’s show what some creative fans can do.
Sure, it’s not the first time we’ve seen this kind of footage, but this one is really well done: it’s a real world first-person parkour/combat video made by awesome ME fans!
The stuntman is Will Sutton, and the crew has used GoPro hero 3 and 4 cameras to shoot this video.
Enjoy!
 

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Edgecraft

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Some people make a good use of their free time, and that’s what “Lord_Pancake” did: he created a huge Mirror’s Edge inspired map in Minecraft.
Everything you need is here if you want to try it out, and here is a trailer to showcase this impressive map:
 

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EA at Gamescom

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EA’s Gamescom conference is over, and there has been no trace of Mirror’s Edge… They have showcased a lot of games, even some new IPs, but unfortunately, we will have to wait some more to learn new things about Faith’s adventures…

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DICE at GDC ’14

DICE has published a quick tweet to remind us that they will be present at the Game Developers Conference next Monday and Tuesday.
 



 
Not sure what we can expect from this event in terms of Mirror’s Edge related content, but let’s hope that they will show something new. Stay tuned, we’ll be sure to share any new info!

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Mirror’s Edge Fans is 6!

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Hi everyone, today, our site turned 6! I can’t believe it’s already been that much time since I started the whole thing :)
I’d like to say thank you to all the people who helped me develop the community and the site, and thank you to all the visitors who come on this site (and leave cool comments), I hope there will be more and more people reading Mirror’s Edge Fans in the future!
About the site: this past year, it has changed a lot with a new design, lots of new content and a presence on several famous social networks.

The last few weeks have been quite calm, simply because there’s nothing new about Mirror’s Edge, but rest assured that I’m not giving up, far from it! I will keep developping Mirror’s Edge Fans and talk about the new game when DICE/EA releases some info, so stay tuned and follow us on social networks (navigation menu -> Community).

Thank you!

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A few words about the new Mirror’s Edge

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CVG has interviewed Karl Magnus Troedsson who is DICE’s general manager to talk about the games they showcased at E3 this year. Of course, Mirror’s Edge is one of these games, so there has been a few words about it, really nothing big so here’s a copy-paste of the ME part of the interview:
 

Last year [EA Studios exec VP] Patrick Söderlund told us the sequel would be ‘more action adventure’ than the original…

What I can say is that if the last game focussed on first-person movement, it was definitely shown in the movie here that the DICE team will be focussing on first-person combat as well, to really nail and refine that. But I don’t want to go into more detail on what the actual game is.
We did something different at the show this year and showed a lot of work in progress. If you actually go frame-by-frame through the movie you’ll see there are missing floors and textures etc. We just decided to show something in progress, because it’s not the environment that’s most important, it’s the movement or the message of what we’re doing.
Fans of the game will just have to wait and see until we talk more about the actual game is and the vital mechanics of it. We’ve shown the combat and movement now, but there’s so much more to talk about. What I can say is, this is not just going to be the same game as the last one. We’re building Faith for a new generation.
 
I sense there is some risk associated with the new directions the sequel is taking – EA has also said it’s an open-world game now. Does that mean you have to be extra careful in how you reveal those new directions to the public?

We have an extreme attention to detail and that goes into everything; not just the game but how we show them and when. So yes, there’s a lot going into this in terms of what we show and when we do it. Not everyone was comfortable at the beginning with showing work in progress stuff, but then that changed.
EA as a whole is definitely committed to new IP. I know we sometimes get some flack that we’re not doing that, but it’s actually to the contrary. Among the games that we announced at E3 there are some new, cool things. Is Mirror’s Edge a new IP? No, but it’s been such a long time that you could almost consider it as one.
There are a lot of new, cool games coming and it’s definitely something that you need to do for the industry. I think it’s cool to see that new IP can be introduced in different ways today; you can start with a one-man team and grow, or the other way where you have the big teams bringing something grandiose to market.
Of course the risk associated with the latter is much, much higher, but then of course the reward can be much bigger as well if you succeed.

 
So if you’ve seen the E3 2013 trailer and the E3 2014 dev diary, nothing new under the sun.

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